ANIMATION’S
SLOW DEATH
By Peter Adamakos
There
is more animation being produced and seen today than ever before. It
is EVERYWHERE! Yes, we have quantity all right. And I do not question
what is being done. There always was and always will be both highbrow
and lowbrow animation. There always were more Terrytoons than Disney
toons, just as there always was more more pulp fiction than top-drawer
writing, more Three Stooges films than Chaplin ones. And why not? A
true film fan appreciates both just as a true animation fan can sing
the Mighty Mouse theme song as readily as some Disney standard of old.
THE SIMPSONS is still the best thing on television and no one considers
it great or even fine drawn animation.
No,
I do not decry WHAT is being done, I decry HOW it is done, or more precisely,
animated. I decry the loss of animation craft today, the slow death
of the art of animation itself. Some people think it a downward spiral
to have gone from Laurel and Hardy to Adam Sandler. Abbott and Costello
have become Spade and Farley. But we need not despair. There is always
the possibility that our current comedic dark ages will pass. There
is always the hope that some genuinely funny person will yet emerge
and maybe in future even get a film to do.
But
the art of animation is very different. No new great animation talent
will emerge overnight. The craft of great animation must be learned,
taught, cultivated and nurtured over a long period of time and in today’s
reality that is virtually impossible. The studio system allowed Chuck
Jones to go from directing the boring and excruciatingly slow Sniffles
cartoons to making the best-directed shorts ever made. The Disney boys
went from early, even crude Silly Symphony cartoons to FANTASIA in less
than ten years. As the studio grew, they grew and the art of animation
grew. With SNOW WHITE AND THE SEVEN DWARFS everything changed. Compare
any studio’s 1936 output with its l940 product-Warners, Lantz, MGM,
yes, even Terrytoons improved because Disney set the bar higher and
the art of animation progressed.
Today
animation history is repeating itself. Winsor Mackay, working virtually
alone, was in one way the Disney of his day, (the early silent period,
mostly before 1920). He discovered and refined the secrets of quality
animation. It’s all there-timing, personality, anticipation and so on.
After Mackay came animation studios or factories, as animation became
an industry. The product was overall quite poor and unworthy of the
promise of Mackay. The bulk of it was merely comic strips come to life
as his animation principles were forgotten or ignored and silent animation
became a churned-out product (with exceptions) much like television
animation is today (with exceptions!)
It
took almost twenty years of dark ages before Disney and his people rediscovered
the craft of animation. Even ten years is long enough for a craft to
weaken. If good animation is not practiced, experienced animators will
forget or ignore it, and new animators will have never learned it.
And
so today history is repeating itself. Made for television animation
today is the equivalent of the silent era dark ages. The constant forward,
progressive discovering of the art of animation has faltered, giving
us today ersatz quality animation. It is a dark period for drawn animation
not only on television but in features as well.
Even
$60, $70 or $80 million dollars can’t instantly create talent. It has
to develop. You can’t buy talent anymore than you can have a baby in
four months no matter how much money you’re willing to pay. People who
work in television animation can’t become feature quality animators
just because they’re hired and paid as such. It’s like that company
that calls each new animated feature a “classic” or “masterpiece” when
it goes to video just ‘cause they say so. To paraphrase Chuck Jones,
those are gift words. You cannot apply them to yourself.
The
best of the feature animators, those at Disney, came up through the
ranks working on shorts. TV today is not the equivalent training ground
those shorts were because there is no upward curve, no striving for
excellence or improvement. They’re just churning out the same product
over and over again on an assembly line. With practice you can look
at an early Disney cartoon and know if it was made in l932 1933 or 1934
or whatever. Their progress was that obvious and consistent. What’s
the difference between RUGRATS show number 16 or 160 animation-wise?
Not to pick on the often-amusing RUGRATS: you can substitute any TV
show instead. The point is that the producers of these shows don’t want
anyone messing with the assembly-line formula for business reasons,
not even to improve it, anymore than your McDonald’s manager wants a
new cook to mess with its recipe for what it considers “food”.
Due
to the loss of craft, features today are a pale imitation of what they
once were. Look at the credits At the end of a feature if you have a
spare ten minutes. Hundreds of names of ciphers. Books of the Middle
Ages would look like the end credits of today’s animation features if
they had put at the end the hundreds of monks who copied their detailed
pages by hand.
These
are skilled, talented people to be sure, performing necessary tasks
worthy of respect. But what chance do any of them realistically have
to get to the top echelons of animation as they do their repetitious
job? Where are they to learn the craft of animation beyond the level
at which most of them toil? How are they to learn? Who cares about rower-animator
number 567 on the good ship Ben-Hur? What quality of work are they going
to get that challenges them? And where will they ever do true quality
personality animation?
As
for those at the top today, yeah, right. Look at any great animation
of the past. At random, let’s pick Captain Hook and his bosun, Smee,
from Peter Pan., whose main animators were Frank Thomas And Ollie Johnston,
respectively. In the hands of anyone else, these two characters would
have emerged in the film quite differently onscreen. Each animator brought
something of himself to his character, defined then refined it until
it became a real flesh and blood character, a true personality unique
in all the cartoon world. If you give five actors the same script and
if they are good actors, you’ll get five different performances. Good
animators, like good actors, make the role their own. It’s all in the
WAY the characters are animated and go through their paces. It is the
craft of personality animation.
Hook
and Smee are fleshed out and become real people in the way they do things
that reveal their personality, as the best animation will do. You could
write a small book on these two characters alone and what they reveal
about personality animation. In the best animation the animator makes
his or her unique mark on the character, even with bits of business
or attitude. It’s there when Pinocchio twirls the bottom of his short
pants as he nervously talks with the Blue Fairy. It’s there whenever
Mickey Mouse pulls up his overlong sleeve in THE BAND CONCERT. And it’s
there when Lady and Tramp eat spaghetti. The sincerity and integrity
of that sequence-its comedy, romance and believability pay tribute to
all who created it, a fragile piece of magic that has no imitators much
less an equal today.
I
remember Frank Thomas once telling me there was a moment in SNOW WHITE
AND THE SEVEN DWARFS that for him was pure magic and gave him a chill
up his spine whenever he saw it. Just a tiny moment when music, action,
animation and character combined for a perfect moment onscreen. I told
him I had a similar moment in the film. Incredibly, they were the same
moment, one neither of us thought anyone else would share because it
was just a fleeting tiny moment in an 89 minute film, not a highlight
at all in the film-just a moment of animation magic.
After
seeing MULAN I reflected on what I enjoyed and what disappointed me,
and I wondered: If I were doing a documentary on the art of animation,
what moment would I select from the film MULAN? What moment of magic
is there in the film? What moment to even begin to compare with a spaghetti-eating
sequence, with a Skull Rock adventure, or a hundred other magic moments
in animation? I marveled at the computerized hordes swooping down the
hill, right on cue in my theater seat, but it wasn’t an involving moment,
as computer scenes are about spectacle, not emotion. I liked the father’s
animated quiet dignity, especially when he dressed for battle and tried
to carry himself as a warrior again but could not. It was poignant,
but no crying dwarf. I realized that there was no moment of greatness
in that or in most other new animation features, They have no unique
Hook or Smee that result from an individual animator’s inspiration that
could come from no one else. Had the main animator of any character
in MULAN not been available to work on it, they would have found someone
else, and the result onscreen would have been almost identical to what
we ended up with amyway. There was no unique stamp. The characters went
through their assigned paces without that sparkle you saw in “the old
days.”
You
won’t find any in PRINCE OF EGYPT. Its flat, cardboard characters, as
embarrassing as they are boring to watch act like amateurs in a bad
high school play. If they frown and yell they are angry. No nuance,
not even bits of business. And again it does not matter if animator
X or Y did a given character. The result would have been pretty well
the same because the animator made a preexisting storyboard move rather
than create a unique flesh and blood character. The apparent marvel
in TARZAN (which I enjoyed) is that he skateboards like Glen Keane’s
son through the trees. In dozens of articles this is Glen Keane’s main
contribution to the film, we are told.. Had Glen Keane, one of our top
animators today not done the Tarzan character, how different would the
character had turned out? Had he been done by one of the other top Disney
animators today, what would be different? What did Glen Keane (or anyone
else working today) add to the storyboard, sketches and posing that
would be unique to this animator? Tarzan may have swung on a vine, and
probably lost some fine subtle acting in a number of scenes but not
much else. Similarly the mother gorilla would still have been a standard
dew-eyed mother type, who, watched silent would have only stock mother
animation to show. The “father” gorilla would be just as gruff a character,
frowning through the film, whose unique personality would be just as
elusive. Animate the storyboard, repeat the formula, create stock characters
rather than unique animation characters and experiences. The experiences
will come from the computer effects, not from our involvement with the
characters. So when Belle and Beast dance and grow closer, we are zooming
around the room on yet another roller coaster ride, even swooping around
angel paintings on the ceiling rather than getting intimate with the
characters. Had they had computers when CINDERELLA was produced I suppose
we would have seen Cinderella dancing with the Prince at the ball, interrupted
by swooping shots into the fountains they danced around.
Tarzan
says he wants to be “the best ape ever.” As he grows up his arms and
legs extend so he assumes the Proportions of a simian when needed. It’s
kinda creepy. Mowgli was raised by wolves in THE JUNGLE BOOK but didn’t
grow fur and a tail as he aged. He did try to climb a tree like a panther
and extended his arms outwards (in their right proportion) to simulate
a bear as he imitated Baloo’s waddle walk and it was a fleeting magic
touch. The early part of TARZAN could have used some similar animation
to inspire a touch of awe or magic rather than standard relationships
and the serviceable but hardly inspired animation this brings. There
is so much yak yak yak in animated features today. We prefer to say
something rather than show it, leaving little room for the magic of
the past.
Yet,
today’s animators at all levels are better artists than those of the
past. Even those near the bottom of the film credits are superb draftspeople.
We’ve come a long way from the days when only Disney had art classes.
We hear that recruiters for the studios prize good life drawing over
imagination and cartooning skills. THE PRINCE OF EGYPT is the sterile
result. Just think what solid life drawing AND other animation-related
art skills would yield! I’ll take rougher imaginative drawing over cold
correct drawing any day. And “cartoon” is not a dirty word.
The highest achievement in animation of the human male hero has “always”
been Milt Kahl’s Prince Phillip in SLEEPING BEAUTY. But I think that
Phoebus in THE HUNCHBACK OF NOTRE DAME Is superior in every way, without
Kahl’s occasional stiffness or PRINCE OF EGYPT’S woodenness.
We
have a greater array of fantastic talent in greater numbers than ever
before, and we are wasting it. Our potential gourmet chefs are cooking
hot dogs. Their potential is incredible, their opportunities limited.
They
say that a fish stinks from the head, and the blame for today’s malaise
goes to our producers today. Before animation meant big bucks it was
led by dedicated producers who were as interested in filmmaking as they
were in profits. A producer creates opportunities for those he hires.
He is a creator not only of jobs but of careers. How high is that in
the list or priorities today?
There
are many studios today that produce television animated series that
do not even do their own animation. They send it out to be done in foreign
countries, usually the Far East. They produce footage, product, not
a creative endeavor. They call themselves animation studios but don’t
do animation! They are preproduction and postproduction companies. They
do storyboards, soundtracks, character etc design And that quicksand
of hopes, “ posing”. People are hired to do posing of characters but
not animation. The real animation is done by strangers who go through
the motions without emotion, imagination or craft. They make the storyboards
move using the posing as guides. It is a mechanical operation.
These
companies still have the temerity to call themselves animation companies
yet the heart of the whole enterprise (animation-duh!) is sent out to
be done by people who have less talent than those who create the storyboards
and posing that guide them. I’ve never heard of a restaurant that sent
its food out to be cooked. It wouldn’t be a real restaurant if it did.
A company that does pre and post production is not an animation company.
It is a packager only, that does not understand that it is the act and
the art of animation that will either bring their story and characters
to full life or remain mere moving drawings, storyboards brought to
a zombie-looking form of “life” that passes for animation. So where
does this leave today’s artists? Doing storyboards and posing, usually,
a far cry from the training and personality the Thomas’, Johnstons and
Kahls received. So now we ride the movies.
We ooh and ahh over layouts, design and of course special effects. I
love Deep Canvas in TARZAN. It’s done and used well. But I never heard
of a live-action feature’s publicity that told audiences “Just wait
until you see the sets Mel, Julia,Tom and the other actors act in!!!!!
Effects and the like cannot replace characters we care about, made real
by the art and craft of animation. A moment of animation magic is worth
a hundred moving backgrounds. And it’s twice as filling for the spirit.
Effects may excite some senses, but they cannot touch the heart.
A
near-constant McDonald’s-type animation is making us complacent audiences,
used to an ever- expanding but less nourishing ocean of animation. Are
today’s audiences undeserving of a new PINOCCHIO? No. Are today’s animators
not talented enough to eventually produce a new PINOCCHIO someday? No.
Do producers have the uhm, courage to do a new PINOCCHIO? No.
Our
audiences, our talent and our art are all being shortchanged.
Peter
Adamakos is an animation producer and director who founded an animation
company 28 years ago. He is also founded the Animation Museum which
has sent travelling exhibitions to museums in various countries for
many years. He also teaches in animation. He can be reached at e-mail
or at P.O. Box 37009, 3332 McCarthy Road, Ottawa, Ontario, Canada KlV
OWO.