LESSONS FROM
FANTASIA 2000
By Peter Adamakos
Now that FANTASIA 2000 has come and gone in IMAX,
and come and gone on regular-sized movie screens, there are some lessons
to be learned from the experience that reveals the state of the art and
business of animation today as perhaps no other contemporary film does.
Most obvious is the choice of how to show the film.
The original FANTASIA, once it was determined to be a feature film, was
planned as a wide-screen stereophonic feature. This was a phenomenal
undertaking since there had been only sporadic attempts at wide screen
projection in the silent days utilizing differing approaches or
techniques. In the end, costs being what they were,
a wide screen format was abandoned, and Walt Disney would have to
wait another 15 years to release what would become his first feature
cartoon in wide screen, the Cinemascope production LADY AND THE TRAMP.
He did get his second wish, however, and with the help of RCA,
stereophonic sound was first heard in 1940’s FANTASIA. The world would
have to wait another 15 years for someone to make a second stereophonic
film. The new sound system, named Fantasound, was only available in a
few theaters in the largest cities. The others got regular sound prints
and did not have to rewire their theaters.
FANTASIA was a flop, and within a year the
distributor, RKO, edited the film down in length and released it as the
bottom half of a double feature with some long-forgotten western. Its
publicity campaign, “Fantasia will Amazia” didn’t help. The
complete feature was reissued in 1947 to no great business. When
reissued in 1956 and 1964, it came back in “wide screen” as
originally planned. Of course all they could do was in effect
“letterbox” it by cutting off about one third of the top and bottom
parts of the film, then stretching the rest so that the hippos looked
like blimps (as one critic put it.) Not until 1970 did recent
generations see the film as it was originally made.
So what did the marketing geniuses of FANTASIA 2000
do? Apparently they did not
learn from the distorted showings of the first FANTASIA over the years
and created a new mess for the new film, which was made in standard
35mm. They decided to release it in IMAX. It was not made in IMAX,
the layouts were not planned for showing in IMAX, but hey, bigger is
better, right? Wrong. If you saw the film in IMAX you saw what a
disaster that decision was. The action at times was too fast to be seen,
much less absorbed in the IMAX format. At most you could take in and
process only a portion of what was happening onscreen, because you were
not placed in a position to see the entire screen’s action in the
number of frames each took to unfold.
Even the slower sections were only glimpsed, as your eyes darted
about to see every part of the screen then your brain tried to put the
sections all together in a composite scene before it moved onto the next
shot. There was no sense of perspective either as a humpback whale was
now the same size as Donald Duck’s ass. It was like looking through a
keyhole trying to take in the whole room inside while only able to see
part of the room at any one time. It was the hippo blimps all over
again. But today Bigger is Better and we were in effect being told
that in IMAX, Fantasia will Amazia!
Of course not every city has an IMAX theater, so
most people couldn’t or wouldn’t travel to see it.
Then a couple of months ago the film was released to regular
theaters, but only until July 13th we were told. My suspicion
is that the theater chains, in the midst of the biggest movie summer
ever, were not too pleased to take up screen time with what was now used
goods. My guess is that Disney, using its clout dictated that they would
have to take the film, but agreed it would only be for a short time.
The film did not have the benefit of a huge new publicity
campaign. That was done six months earlier. Critics were not going to
review it all over again. There was even some confusion as to what this
new release was. Our paper, in its weekend mini reviews of all the
movies playing said “This is not to be confused with the recent IMAX
version, demonstrating their own confusion, and that of the public. To
the public that knew what it was, this was six-month-old news. It was an
“old” picture that had no buzz left in it, and so it did dismal
business. The take so far is about $60 million, great for the IMAX
Company but a disaster for Disney? Even their animated clunkers usually
earn about double that. Opening both the original and the new FANTASIA
in only a few cities proved an original and repeated disaster. This
should have been obvious; especially today when major films open on over
2,000 screens and the trailers blanket television morning, noon and
night to achieve that all important first weekend gross. Good or bad as
they are, is there anyone not aware of recent films like THE PATRIOT,
CHICKEN RUN or THE PERFECT STORM? When
it eventually comes to video it will likely be a poor seller, with
little anticipation built in or reach beyond the market that buys every
Disney animated video, whatever it is.
The saddest figure in all this is, of course, Roy
Disney. This was his pet project for the last 15 years or so. The
humpback whale sequence was the first completed, almost eight years ago.
The film now becomes a footnote, an oddity, in Disney animation, just
like the first FANTASIA did at the time of its release. Roy Disney is
not the main loser, however. We are. We the audience, we the animation
enthusiasts are. This film should have become a landmark film as
revolutionary to animation as SNOW WHITE AND THE SEVEN DWARFS or WHO
FRAMED ROGER RABBIT and THE LITTLE MERMAID were.
The first FANTASIA was truly state of the animation art, in many
ways unequalled in the last 60 years. It showed what animation could be
and hinted at what it could become. But its failure meant a different
track for Disney, or rather a continuation of the past, and after
the success of SNOW
WHITE, to which FANTASIA was constantly (unfairly) compared,
an eventual CINDERELLA, ALICE IN WONDERLAND, PETER PAN and
SLEEPING BEAUTY became a no-brainer inevitability.
A successful FANTASIA 2000 might have meant a
shift, even partial, from the standard Disney fare today of vapid
animated musicals and predictable and easier 3D animation subjects like
toys, dinosaurs and bugs. What, no robots?
Above all, it could have made Disney the place to be as an
animator, where you could hope to do animation projects worth their
effort. Disney would have been on the cutting and leading edge of
animation again, the undisputed leader instead of the copycat-catch
up-me too studio it has become. JURASSIC PARK? We’ll do DINOSAUR. ROAD
TO EL DORADO? We’ll do THE EMPEROR’S NEW GROOVE. ANTS? We’ll do A
BUG”S LIFE. In the theme
park business Disney used
to be so far ahead of everyone else, the theme park business WAS Disney.
But a day at a Disney theme park and a day at say, Universal, are not
that different an experience—the same technology, the same kind of
adventures, the same newest roller coaster. Disney used to define theme
parks by being first with new technologies they owned, not bought, that
no one else had. Their theme parks are done better than anyone else,
yes, but they are no longer unique. And the same is true of their
animation today. By not stretching the field, who looks to Disney today
to do the unexpected, to decide the animation of the future, to (heaven
forbid) take a risk?
Well, they did FANTASIA 2000 and that’s something
comfortable Steven Spielberg would never even try to do. The biggest
lesson of FANTASIA 2000, and its biggest failing point is not that the
audiences stayed away solely because of poor marketing and screening,
they stayed away because of poor word of mouth. The film, sad to say,
just wasn’t very good. The creative people at Disney failed Roy
Disney, us, and animation. The film was sabotaged from within. They had
a chance to do the miraculous (as they did do with the original) and
they failed. Here was their chance to do a pure animation film, state of
the art, not dictated by the marketing department for a change. Roy
Disney fought for this film, and for animation and in the end the best
creative people in animation today let him down.. They were called upon
to do battle for animation’s future and they failed.
FANTASIA 2000 has its strong points, but they are
usually moments here and there. There isn’t one segment that will “amazia”.
The overwhelming feeling watching FANTASIA 2000 is how under whelming it
all is. Having one of the segments from the original film, THE
SORCERER’S APPRENTICE (and there were to be more old ones coming back
originally) gave an opportunity to compare the two FANTASIAs. I have
often argued that the animators at Disney today are in some ways better
than those of the past. But
the one thing this new film lacks is the stuff that made Disney
animation great at its core—imagination and inventiveness. THE
SORCERER’S APPRENTICE is full of imagination and invention. Every
shot, every action is so rich and full, yet flows seamlessly into the
whole for an overall even greater tapestry. There is an excitement to
seeing the animation. The animation of the new film is writ small
because the ideas and their execution are so underdeveloped. The whole
film gives the feeling that first impressions became final choices. You
don’t create a Sorcerer’s Apprentice, a Night on Bald Mountain and
so on with half efforts. These are meticulously crafted animation
pieces, worked on and worked on until sculpted down to a masterpiece of
invention, wit, taste and a passion you can witness in the final work.
The new film looks like it was, by comparison, slapped together without
breaking a sweat. Seeing the original FANTASIA in theaters always
exhausted me by the end. There was so much visual and audible
stimulation that I was drained. There was much to think about
animation-wise for days. A few hours after seeing FANTASIA 2000 I was
thinking of other mundane things. FANTASIA 2000 was a half-effort thrown
together by today’s animation self-proclaimed geniuses. No doubt they
will now continue to decry the kind of animation, the type of crass
marketing-driven subjects they are “forced” to do in the industry.
We have all lost, and this hope for the rebirth of animation was
stillborn.
Peter Adamakos is an animation
producer and director who founded his animation company 28 years ago.He
also founded the Animation Museum which has sent traveling exhibitions
to museums around the world for many years. He also teaches in
animation. He now has a website at www.disada.com
. Peter can be reached at peter@disada.com
or at P.O. Box 37009, 3332 McCarthy Road, Ottawa, Ontario, Canada, KlV
0W0.