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ANIMATION’S
SLOW DEATH |
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There
is more animation being produced and seen today than ever before. It is
EVERYWHERE! Yes, we have quantity all right. And I do not question what
is being done. There always was and always will be both highbrow and
lowbrow animation. There always were more Terrytoons than Disney toons,
just as there always was more pulp fiction than top-drawer writing, more
Three Stooges films than Chaplin ones. And why not? A true film fan
appreciates both just as a true animation fan can sing the Mighty Mouse
theme song as readily as some Disney standard of old. THE SIMPSONS is
still the best thing on television and no one considers it great or even
fine drawn animation. No, I do not decry WHAT is being done, I decry HOW it is done, or more precisely, animated. I decry the loss of animation craft today, the slow death of the art of animation itself. Some people think it a downward spiral to have gone from Laurel and Hardy to Adam Sandler. Abbott and Costello have become Spade and Farley. But we need not despair. There is always the possibility that our current comedic dark ages will pass. There is always the hope that some genuinely funny person will yet emerge and maybe in future even get a film to do. But
the art of animation is very different. No new great animation talent
will emerge overnight. The craft of great animation must be learned,
taught, cultivated and nurtured over a long period of time and in
today’s reality that is virtually impossible. The studio system
allowed Chuck Jones to go from directing the boring and excruciatingly
slow Sniffles cartoons to making the best-directed shorts ever made. The
Disney boys went from early, even crude Silly Symphony cartoons to
FANTASIA in less than ten years. Today
animation history is repeating itself. Winsor Mackay, working virtually
alone, was in one way the Disney of his day, (the early silent period,
mostly before 1920). He discovered and refined the secrets of quality
animation. It’s all there-timing, personality, anticipation and so on.
After Mackay came animation studios or factories, as animation became an
industry. The product was overall quite poor and unworthy of the promise
of Mackay. The bulk of it was merely comic strips come to life as his
animation principles were forgotten or ignored and silent animation
became a churned-out product (with exceptions) much like television
animation is today (with exceptions!) It
took almost twenty years of dark ages before Disney and his people
rediscovered the craft of animation. Even ten years is long enough for a
craft to weaken. If good animation is not practiced, experienced
animators will forget or ignore it, and new animators will have never
learned it. And
so today history is repeating itself. Made for television animation
today is the equivalent of the silent era dark ages. The constant
forward, progressive discovering of the art of animation has faltered,
giving us today ersatz quality animation. It is a dark period for drawn
animation not only on television but in features as well. Even
$60, $70 or $80 million dollars can’t instantly create talent. It has
to develop. You can’t buy talent anymore than you can have a baby in
four months no matter how much money you’re willing to pay. People who
work in television animation can’t become feature quality animators
just because they’re hired and paid as such. It’s like that company
that calls each new animated feature a “classic” or
“masterpiece” when it goes to video just ‘because they say so. To
paraphrase Chuck Jones, those are gift words. You cannot apply them to
yourself. The
best of the feature animators, those at Disney, came up through the
ranks working on shorts. TV today is not the equivalent training ground
those shorts were because there is no upward curve, no striving for
excellence or improvement. They’re just churning out the same product
over and over again on an assembly line. With practice you can look at
an early Disney cartoon and know if it was made in 1932 1933 or 1934 or
whatever. Their progress was that obvious and consistent. What’s the
difference between RUGRATS show number 16 or 160 animation-wise? Not to
pick on the often-amusing RUGRATS: you can substitute any TV show
instead. The point is that the producers of these shows don’t want
anyone messing with the assembly-line formula for business reasons, not
even to improve it, anymore than your McDonald’s manager wants a new
cook to mess with its recipe for what it considers “food”. Due
to the loss of craft, features today are a pale imitation of what they
once were. Look at the credits at the end of a feature if you have a
spare ten minutes. Hundreds of names of ciphers. Books of the Middle
Ages would look like the end credits of today’s animation features if
they had put at the end the hundreds of monks who copied their detailed
pages by hand. These
are skilled, talented people to be sure, performing necessary tasks
worthy of respect. But what chance do any of them realistically have to
get to the top echelons of animation as they do their repetitious job?
Where are they to learn the craft of animation beyond the level at which
most of them toil? How are they to learn? Who cares about rower-animator
number 567 on the good ship Ben-Hur? What quality of work are they going
to get that will challenge them? And where will they ever do true
quality personality animation? As
for those at the top today, yeah, right. Look at any great animation of
the past. At random, let’s pick Captain Hook and his boson, Smee, from
Peter Pan., whose main animators were Frank Thomas and Ollie Johnston,
respectively. Hook and Smee are fleshed
out and become real people in the way they do things that reveal their
personality, as the best animation will do. animation.
In the best animation the animator makes his or her unique mark on the
character, even with bits of business or attitude. It’s there when
Pinocchio twirls the bottom of his short pants as he nervously talks
with the Blue Fairy. It’s there whenever Mickey Mouse pulls up his
overlong sleeve in THE BAND CONCERT. And it’s there when Lady and
Tramp eat spaghetti. The sincerity and integrity of that sequence-its
comedy, romance and believability pay tribute to all who created it, a
fragile piece of magic that has no imitators much less an equal today. I remember Frank Thomas once telling me there was a moment in SNOW WHITE AND THE SEVEN DWARFS that for him was pure magic and gave him a chill up his spine whenever he saw it. Just a tiny moment when music, action, animation and character combined for a perfect moment onscreen. I told him I had a similar moment in the film. Incredibly, they were the same moment, one neither of us thought anyone else would share because it was just a fleeting tiny moment in an 89 minute film, not a highlight at all in the film-just a moment of animation magic. After
seeing MULAN I reflected on what I enjoyed and what disappointed me, and
I wondered: If I were doing a documentary on the art of animation, what
moment would I select from the film MULAN? What moment of magic is there
in the film? What moment to even begin to compare with a
spaghetti-eating sequence, with a Skull Rock adventure, or a hundred
other magic moments in animation? I marveled at the computerized hordes
swooping down the hill, right on cue in my theater seat, but it wasn’t
an involving moment, as computer scenes are about spectacle, not
emotion. I liked the father’s animated quiet dignity, especially when
he dressed for battle and tried to carry himself as a warrior again but
could not.
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It
was poignant, but no crying dwarf. I realized that there was no moment
of greatness in that or in most other new animation features, They have
no unique Hook or Smee that result from an individual animator’s
inspiration that could come from no one else. Had the main animator of
any character in MULAN not been available to work on it, they would have
found someone else, and the result onscreen would have been almost
identical to what we ended up with anyway. There was no unique stamp.
The characters went through their assigned paces without that sparkle
you saw in “the old days.” You
won’t find any in PRINCE OF EGYPT. Its flat, cardboard characters, as
embarrassing as they are boring to watch act like amateurs in a bad high
school play. If they frown and yell they are angry. No nuance, not even
bits of business. And again it does not matter if animator X or Y did a
given character. The result would have been pretty well the same because
the animator made a pre-existing storyboard move rather than create a
unique flesh and blood character. The apparent marvel in TARZAN (which I
enjoyed) is that he skateboards like Glen Keane’s son through the
trees. In dozens of articles this is Glen Keane’s main contribution to
the film, we are told.. Had Glen Keane, one of our top animators today
not done the Tarzan character, how different would the character have
turned out? Had he been done by one of the other top Disney animators
today, what would be different? What did Glen Keane (or anyone else
working today) add to the storyboard, sketches and posing that would be
unique to this animator? Tarzan may have swung on a vine, and probably
lost some fine subtle acting in a number of scenes but not much else.
Similarly the mother gorilla would still have been a standard dew-eyed
mother type, who, watched silent would have only stock mother animation
to show. The “father” gorilla would be just as gruff a character,
frowning through the film, whose unique personality would be just as
elusive. Animate the storyboard, repeat the formula, and create stock
characters rather than unique animation characters and experiences. The
experiences will come from the computer effects, not from our
involvement with the characters. So when Belle and Beast dance and grow
closer, we are zooming around the room on yet another roller coaster
ride, even swooping around angel paintings on the ceiling rather than
getting intimate with the characters. Had they had computers when
CINDERELLA was produced I suppose we would have seen Cinderella dancing
with the Prince at the ball, interrupted by swooping shots into the
fountains they danced around. Tarzan
says he wants to be “the best ape ever.” As he grows up his arms and
legs extend so he assumes the Proportions of a simian when needed.
It’s kinda creepy. Mowgli was raised by wolves in THE JUNGLE BOOK but
didn’t grow fur and a tail as he aged. He did try to climb a tree like
a panther and extended his arms outwards (in their right proportion) to
simulate a bear as he imitated Baloo’s waddle walk and it was a
fleeting magic touch. The early part of TARZAN could have used some
similar animation to inspire a touch of awe or magic rather than
standard relationships and the serviceable but hardly inspired animation
this brings. There is so much yak yak yak in animated features today. We
prefer to say something rather than show it, leaving little room for the
magic of the past. Yet,
today’s animators at all levels are better artists than those of the
past. Even those near the bottom of the film credits are superb drafts
people. We’ve come a long way from the days when only Disney had art
classes. We hear that recruiters for the studios prize good life drawing
over imagination and cartooning skills. THE PRINCE OF EGYPT is the
sterile result. Just think what solid life drawing AND other
animation-related art skills would yield! I’ll take rougher
imaginative drawing over cold correct drawing any day. And “cartoon”
is not a dirty word. The
highest achievement in animation of the human male hero has “always”
been Milt Kahl’s Prince Phillip in SLEEPING BEAUTY. But I think that
Phoebus in THE HUNCHBACK OF NOTRE DAME is superior in every way, without
Kahl’s occasional stiffness or PRINCE OF EGYPT’S woodenness. We
have a greater array of fantastic talent in greater numbers than ever
before, and we are wasting it. Our potential gourmet chefs are cooking
hot dogs. They
say that a fish stinks from the head, and the blame for today’s
malaise goes to our producers today. Before animation meant big bucks it
was led by dedicated producers who were as interested in filmmaking as
they were in profits. A producer creates opportunities for those he
hires. He is a creator not only of jobs but of careers. How high is that
in the list or priorities today? There
are many studios today that produce television animated series that do
not even do their own animation. They send it out to be done in foreign
countries, usually the Far East. They produce footage, product, not a
creative endeavor. They call themselves animation studios but don’t do
animation! They are pre-production and postproduction companies. They do
storyboards, soundtracks, character etc design and that quicksand of
hopes, “posing”. People are hired to do posing of characters but not
animation. The real animation is done by strangers who go through the
motions without emotion, imagination or craft. They make the storyboards
move using the posing as guides. It is a mechanical operation. These
companies still have the temerity to call themselves animation companies
yet the heart of the whole enterprise (animation-duh!) is sent out to be
done by people who have less talent than those who create the
storyboards and posing that guide them. I’ve never heard of a
restaurant that sent its food out to be cooked. It wouldn’t be a real
restaurant if it did. A company that does pre and post production is not
an animation company. It is a packager only that does not understand
that it is the act and the art of animation that will either bring their
story and characters to full life or remain mere moving drawings,
storyboards brought to a zombie-looking form of “life” that passes
for animation. So where does this leave today’s artists? Doing
storyboards and posing, usually, a far cry from the training and
personality the Thomas’, Johnstons and Kahls received. So now we ride
the movies. We
ooh and ahh over layouts, design and of course special effects. I love
Deep Canvas in TARZAN. It’s done and used well. But I never heard of a
live-action feature’s publicity that told audiences “Just wait until
you see the sets Mel, Julia, Tom and the other actors act in!!!!!
Effects and the like cannot replace characters we care about, made real
by the art and craft of animation. A moment of animation magic is worth
a hundred moving backgrounds. And it’s twice as filling for the
spirit. Effects may excite some senses, but they cannot touch the heart. A
near-constant McDonald’s-type animation is making us complacent
audiences, used to an ever- expanding but less nourishing ocean of
animation. Are today’s audiences undeserving of a new PINOCCHIO? No.
Are today’s animators not talented enough to eventually produce a new
PINOCCHIO someday? No. Do producers have the uhm, courage to do a new
PINOCCHIO? No. Our audiences, our talent and our art are all being short-changed. Peter Adamakos is an animation producer and director who founded an
animation company 31 years ago. He has also founded the Animation Museum
which has sent traveling exhibitions to museums in various countries for
many years. Peter Adamakos |
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